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Gloomhaven elements
Gloomhaven elements








He did survive and placed the final blow on the last altar, so he played the hard level well enough, despite lack of experience. It’s a complicated character/class and as pure noob Konrad learned the hard way that he must think ahead his movement and attack actions, how and when to debuff monsters, and not to burn movement cards too soon. During the entire scenario Sunkeeper didn’t even cross the middle line(if we divivded map in half), he focused on the left only. Travel between rooms was exhausting for him. Sunkeeper doesn’t have many moves, but was forced to follow Scoundrel everywhere, to make his attacks stronger. we were lucky that the cultists didn’t summon bones, if they did, we would probably loose. But we did it – the Artifact was retrieved!Ī difficult scenario. In the process, my Scoundrel became exhausted 😦 The picture of carnage, loot and devastation. And we really had to focus on altar, not on them… And do we did – while Sunkeeper was keeping two Fire Daemons at bay, we focused on altar and destroyed this, taking some damage from daemons. The altar was destroyed in just two hits and daemons did not even notice! The last rooms proved to be the easiest – the Earth Daemons – while with high HP – are slow and do not move far. Those altars was a separate history – not only they had like 20 HP, they also increased all daemons stats! Finally we dealt with the threat in those two rooms while… …Konrad is opening next room, where two Ice Daemons greeted him 🙂 To speed-up the game – as we started to run out of time – we entered one more area – and here we got two Fire Daemons! Actually, the Fire Daemons room – with two traps – was a very hard nut to crack but at the same time a masterpiece of Sunkeeper / Scoundrel cooperation. It is time to move quickly to another room – this time with Wind Daemons – my Scoundrel and Kuba’s Sunkeeper concentrate on them and then on the altar. Our enormous luck continues as again, nobody is summoned. Again cultists and again we were lucky as they did not summon anybody.

gloomhaven elements

Sunkeeper – our tank, was first to Room 2. But not in room 1 – where they quickly and effortlessly dispatched by four of us. We had a very bad experiences with them previously as they can summon Living Bones. Let us see in below photo-session report! A very large scenario – 6 rooms in total. We were very curious how would it go with new characters and new players.

gloomhaven elements

#1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Lab, #22 Temple of ElementsĪs for our initial adventure in that new team composition we have chosen one of the more demanding adventures:Īs usually, we play on hard difficulty level. Our Gloomhaven Campaign in chronological order:

  • Konrad – for the first time playing level 5 Mindthief.
  • Kuba G – playing level 5 Sunkeeper(previously Tinkerer).
  • gloomhaven elements

    Kuba J – playing level 5 Soothsinger(previously Spellweaver).me – playing level 6 Scoundrel(previously Doomstalker).Now each of us is playing with completely new character and – surprise, surprise – we invited a new, 4th colleague – Konrad – to our world of Gloomhaven! So it is a new experience for all of us now – like starting a new game… Within 4 scenarios we had 3 retirements (out of 3 characters we were leading so in essence everybody changed the hero!): Tinkerer, Doomstalker and Spellweaver. Our Gloomhaven group composition change recently – and it was a groundbreaking change.










    Gloomhaven elements